#ifndef ROADS_H
#define ROADS_H

#include "GameObject.h"
#include "Terrain.h"
#include "Voronoi.h"
#include "WASP.h"

class Roads : public GameObject
{
public:
	void Generate(VTesselation* V);
	void Generate(Terrain* t,std::vector<GameObject*>* g);
	void Roads::CreateRoad(D3DXVECTOR2 start, D3DXVECTOR2 end);
private:
	Wasp* m_Wasp;
	std::vector<GameObject*>* m_pvGameobjects;
	Texture* m_RoadTex;
};

#endif